The visitors move from one field to the next in the life-size playing field according to their role. From afar, they see the king and queen on large chairs towering above them all, turning the dice again and again. Towers tower up at the four corners of the playing field. In between, the knight skips nimbly around, and joking and laughing, the jesters ride across the field in their chairs, telling their life stories to one and another along the way. In addition to performative actions, visitors operate installations and contribute to cross-field dynamics through their choices. QR codes installed in some fields lead them into different thematic worlds by means of their own mobile phones. Different people narrate and clarify their experiences, convictions or knowledge in digital contributions.